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It was the mid-’90s, and to many people, video games were synonymous with derivatives of Doom and Quake. "Zip through the aisles at the local computer store and the mayhem mounts quickly," The New...
If you ask Anthony Weiner, digital records—especially those on the Internet—can seem impossibly hard to get rid of. When a picture…
The Entertainment Software Association doesn’t want anyone to restore the functionality of older videogames that are no longer supported by their publisher, because, says ESA, this is “hacking,” and
Some useful pushback on "significant properties" and all the other accounting.
Creating Kingdom Hearts HD 1.5 Remix was more work than it needed to be, as the original game data was lost a long time ago.
Video games are already raising many of the thorniest challenges in the field of digital preservation, and as games continue to become more complex, those challenges are rapidly compounding. One of the most extensive recent efforts to analyze these challenges has been the Preserving Virtual Worlds (PVW) project, a collaborative research venture of the Rochester Institute of Technology, Stanford, the University of Maryland, the University of Illinois at Urbana-Champaign (UIUC), and digital entertainment developer Linden Lab, best known for the massively multiplayer online (MMO) game Second Life.